Hsi-Hung Shih
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Magnolia

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Magnolia is a 3D poetic game built with custom C++ engine and it is still in development. The game is aimed for accessibility, in which the player uses Emotiv, a neural headset, to interact with the world in the game.
This game is developed by a seven-person team. In the team, 
I am the Technical Lead responsible for the engine architecture, editor, tools and early graphics system. 
Accomplishments
  • Built  a  Unity-like  standalone  C#  editor with WPF,  empowering  game designers to build large-scale environment and gameplay in a short time without touching the codebase
  • Implemented  advanced  editor  features  like  multiselect,  undo/redo,  parenting,  grouping  and  prefab creation, allowing flexible level design and fast iteration
  • Developed  an  early graphics system with features including Physically Based Rendering, Image Based Lighting, Shadow and Animation
  • ​Promoted best practices in the team like pair programming, continuous integration and unit testing
© 2016 Hsi-Hung Shih | Contact | hsihung.shih@gmail.com